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<>项目场景:
unity3d的发布,采用后台运行模式,发布后配置
本例采用2020.3.23f1c1 WEBGL
<>问题描述
unity3D默认情况下,依赖于界面的刷新,界面失去焦点,后台不运行,现实中,特别是实时展示前后台数据交互场景中,需要后台运行
设置后台运行:
File > Build Settings… > Player > Resolution and Presentation > Run In
Background* √ 设置选中。
*这个设置只在webgl和stand 起作⽤,ios不起作用
后台运行后,对CPU造成很大压力,采用如下方式解决:
在Start方法里边添加Application.targetFrameRate = 60;
File > Build Settings… >Quality>VSync Count 选择Dont Sync
发布后,需要对IIS进行配置,对应的web.config如下:
<?xml version="1.0" encoding="UTF-8"?> <configuration> <system.webServer>
<staticContent> <mimeMap fileExtension=".unity3d"
mimeType="application/octet-stream" /> <mimeMap fileExtension=".unityweb"
mimeType="application/binary" /> </staticContent> </system.webServer>
</configuration>在这里插入代码片