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游戏操作说明:
W键 飞机向上移动
S键 飞机向下移动
A键 飞机向左移动
D键 飞机向右移动
空格键 飞机发射炮弹
#include <stdio.h> #include <stdlib.h> #include <conio.h>
//通用输入输出库,主要是文件和标准控制台的输入输出 #include <windows.h>//包含一会要使用的Sleep()函数等 void
hide_cursor(void){ CONSOLE_CURSOR_INFO info={1,0}; SetConsoleCursorInfo(
GetStdHandle(STD_OUTPUT_HANDLE),&info); } int main(void){ int x=5; int y=10; int
i,j; int is_fire=0;//是否发射 int nx=y/2;//靶子位置 int is_killed=0;//是否被干掉 srand(time(
NULL));//产生随机数种子 hide_cursor();//隐藏光标 system("mode con cols=60 lines=40");
//设置屏幕为手机格式 while(1){ system("cls"); if(is_killed==0){//没有被干掉,绘制靶子 for(i=0;i<nx;
i++) printf(" "); printf("@\n"); } if(is_fire==0){ for(i=0;i<y;i++) printf("\n")
; }else{ for(i=0;i<y;i++){ for(j=0;j<x;j++) printf(" "); printf(" |\n"); is_fire
=0; } if(nx==x+2) is_killed=1; } //绘制飞机 for(i=0;i<x;i++) printf(" "); printf("
*\n"); for(i=0;i<x;i++) printf(" "); printf("*****\n"); for(i=0;i<x;i++) printf(
" "); printf(" * *\n"); if( kbhit() ){ //如果检测到键盘按键,返回1 int c= getch();
//获取键盘值,不需要按回车 switch(c){ case 'a':x--;break; case 'd':x++;break; case 's':y++;
break; case 'w':y--;break; case ' ':is_fire=1;break; } } Sleep(200); //滞留200毫秒
有停顿的输出 } }