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1.hashcode 主要是为提高hash容器的效率,这是一种根据对象内存地址来决定一段整数编码
2.俩个引用如果指向同一对象,那么hash肯定会值一样
3.俩个引用如果指向不同对象,择hash值不一样
4.hash值是根据地址来计算,但是不能等价内存就是hash值
事实上有object类定义的hashcode
方法确实会针对不同对象返回不同整数,这是一般将内部地址转换(c++底层才能获取,因为java本身是在jvm上运行的)为整数
5.hashcode往往在集合中重写。
code在youku pack1 下
tt t1=new tt(); tt t2=new tt(); System.out.println("t1.hashcode=="+t1.hashCode
());//判断hashcode数值确实因为地址不同而不同 System.out.println("t2.hashcode=="+t2.hashCode());
tt t3=t2; System.out.println("t3.hashcode=="+t3.hashCode());
//判断hashcode数值确实因为地址同而同
object中的tostring·方法会默认返回全类名*(包名+类名)+@+hash 值的16*进制,子类往往重写tostring ,用于返回对象的属性信息
code 看 toString
当直接输出对象时,默认输出的就是toString
测试代码:
public static void main(String[] args) { monster m1=new monster(1900,"老虎怪","杂兵"
); System.out.println(m1.toString()); System.out.println(
"进行对比======================="); System.out.println(m1.hashCode()); System.out.
println("================当直接输出对象时,默认输出的就是toString======================");
System.out.println(m1); } } class monster{ private int attack; private String
name; private String situation="小兵"; public monster(int attack, String name,
String situation){ this.attack=attack; this.situation=situation; this.name=name;
} //@Override 重写的目的就是讲类的基本·类型输出来 // public String toString() { // return
"monster{" + // "attack=" + attack + // ", name='" + name + '\'' + // ",
situation='" + situation + '\'' + // '}'; // }