首先来规划一下扫雷游戏实现的几个步骤:
初始化棋盘:二维数组的遍历及赋值
为了后续代码的简洁方便,我们用’0’来初始化
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) { int i =
0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i]
[j] = set; } } }
布置雷的信息:应用随机函数进行赋值
void SetMine(char mine[ROWS][COLS], int row, int col) { int count = EASY_COUNT;
while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (mine[x][
y] == '0') { mine[x][y] = '1'; count--; } } }
排查雷:
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
int x = 0; int y = 0; int win = 0; while (win<row*col- EASY_COUNT) { printf(
"请输入要排查的坐标->"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <=
col) { if (mine[x][y] == '1') { printf("很遗憾你被炸死了\n"); DisplayBoard(mine, row,
col); break; } else { //计算x,y坐标周围有几个雷 int n=get_mine_count(mine, x, y); show[x][
y] = n + '0'; DisplayBoard(show, row, col); win++; } } else printf(
"输入坐标错误,请重新输入\n"); } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功\n");
DisplayBoard(mine, row, col); } }
下面是游戏实现的完整代码,依旧是分为了3个版块,为了更好的管理代码,提高代码的可读性和可移植性
game2.h
#include <stdio.h> #include <time.h> #include <stdlib.h> #define ROW 9 #define
COL 9 #define EASY_COUNT 10 #define ROWS ROW+2 #define COLS COL+2 //初始化棋盘 void
InitBoard(char board[ROWS][COLS], int rows, int cols, char set); //打印棋盘 void
DisplayBoard(char board[ROWS][COLS], int row, int col); //布置雷 void SetMine(char
mine[ROWS][COLS], int row, int col); //排查雷 void FindMine(char mine[ROWS][COLS],
char show[ROWS][COLS], int row, int col);
game2.c
#include "game2.h" void InitBoard(char board[ROWS][COLS], int rows, int cols,
char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j <
cols; j++) { board[i][j] = set; } } } void DisplayBoard(char board[ROWS][COLS],
int row, int col) { int i = 0; int j = 0; for (i = 0; i <= col; i++) { printf(
"%d ", i); } printf("\n"); for (i = 1; i <= row; i++) { printf("%d ", i); for (j
= 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } } //布置雷 void
SetMine(char mine[ROWS][COLS], int row, int col) { int count = EASY_COUNT; while
(count) { int x = rand() % row + 1; int y = rand() % col + 1; if (mine[x][y] ==
'0') { mine[x][y] = '1'; count--; } } } static int get_mine_count(char mine[ROWS
][COLS], int x, int y) { return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y
- 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1]
+ mine[x+1][y-1]-8*'0'; } void FindMine(char mine[ROWS][COLS], char show[ROWS][
COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win<row*col
- EASY_COUNT) { printf("请输入要排查的坐标->"); scanf("%d %d", &x, &y); if (x >= 1 && x
<= row && y >= 1 && y <= col) { if (mine[x][y] == '1') { printf("很遗憾你被炸死了\n");
DisplayBoard(mine, row, col); break; } else { //计算x,y坐标周围有几个雷 int n=
get_mine_count(mine, x, y); show[x][y] = n + '0'; DisplayBoard(show, row, col);
win++; } } else printf("输入坐标错误,请重新输入\n"); } if (win == row * col - EASY_COUNT) {
printf("恭喜你,排雷成功\n"); DisplayBoard(mine, row, col); } }
test.c
#include "game2.h" void menu() { printf("**************************\n"); printf
("******* 1.play *******\n"); printf("******* 0.exit *******\n"); printf(
"**************************\n"); } void game() { //创建数组 char mine[ROWS][COLS] =
{ 0 };//存放布置好的雷的信息 char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息 //初始化mine数组全部为‘0’
InitBoard(mine, ROWS, COLS, '0'); //初始化show数组全部为‘0’ InitBoard(show, ROWS, COLS,
'*'); //打印棋盘 //DisplayBoard(mine, ROW, COL); //布置雷 SetMine(mine, ROW, COL);
DisplayBoard(show, ROW, COL); //DisplayBoard(mine, ROW, COL); //排查雷 FindMine(
mine, show, ROW, COL); } void test() { int input = 0; srand((unsigned int)time(
NULL)); do { menu(); printf("请选择->"); scanf("%d", &input); switch (input) { case
1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误\n");
break; } } while (input); } int main() { test(); return 0; }

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