今天我们来写一个三子棋小游戏,主要运用的知识是函数调用,数组,循环等。
首先是棋盘菜单的打印:
void menu() { printf("**********************\n");
printf("**********************\n"); printf("**** 1.play ****\n"); printf("****
0.exit ****\n"); printf("**** made by wenbo****\n");
printf("**********************\n"); printf("**********************\n"); }
如果玩家玩完儿一局还想玩,可以再次进行,所以此时使用
do
{
}while()
来使这个游戏可以再次进行:
int main() { int input = 0; do { menu(); printf("请选择>"); scanf("%d", &input);
switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break;
default: printf("选择错误,请重新输入!\n"); break; } } while (input); return 0; }
下一步,需要把棋盘给制作出来,如示意图:
由示意图可得代码:
void InitBoard(char board[ROW][COL], int row, int col) //制作棋盘,并且把每个空定义为空格 {
int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) {
board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int
col) //打印棋盘 { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j <
col; j++) { printf(" %c ", board[i][j]); //打印数组中已经存放的元素 if (j != col - 1) {
printf("|");//在分隔处打印分隔线,最后列不需要打印 } } printf("\n"); if (i != row -
1)//在最后一行不需要打印分隔线 { int j = 0; for (j = 0; j < col; j++) { printf("---"); if (j
!= col - 1) { printf("|"); } } printf("\n"); } } }
此时,棋盘已经打印完毕,接下来就可以开始下棋了。这时我们要明白一个事情,就是必须没下一次棋,打印一次棋盘供玩家查看。代码如下 :
void Player_move(char board[ROW][COL], int row, int col) //玩家下棋 { int x = 0;
int y = 0; while (1) { printf("请输入坐标\n"); scanf("%d %d", &x,&y); if (x >= 1 &&
x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x -
1][y - 1] = '*'; break; } else { printf("此坐标已被占用!\n"); } } else {
printf("坐标非法,重新输入!\n"); } } } void Computer_move(char board[ROW][COL], int row,
int col) //电脑下棋 { printf("电脑走\n"); while (1) { int x = rand() % row; int y =
rand() % col; //调用随机数值库函数 if (board[x][y] == ' ') { board[x][y] = '#'; break; }
} }
此时,如果哪一方首先取得了游戏的胜利,就可以结束游戏。
所以接下来应该设置比赛输赢的条件,如果完成条件,既可以结束游戏。
输赢条件和平局条件的判断:
char iswin(char board[ROW][COL], int row, int col) //判断输赢 { for (int i = 0; i
< row; i++) { if (board[i][1] == board[i][0] && board[i][1] == board[i][2] &&
board[i][1] == '*') return board[i][1]; if (board[i][1] == board[i][0] &&
board[i][1] == board[i][2] && board[i][1] == '#') return board[i][1];
}//判断水平的棋子是否相等 for (int j = 0; j < col; j++) { if (board[1][j] == board[0][j]
&& board[1][j] == board[2][j] && board[1][j] == '*') return board[1][j]; if
(board[1][j] == board[0][j] && board[1][j] == board[2][j] && board[1][j] ==
'#') return board[1][j]; }//判断纵行的棋子是否相等 if (board[1][1] == board[0][0] &&
board[1][1] == board[2][2] && board[1][1] == '*') return board[1][1]; if
(board[1][1] == board[0][0] && board[1][1] == board[2][2] && board[1][1] ==
'#') return board[1][1]; if (board[0][2] == board[1][1] && board[1][1] ==
board[2][0] && board[1][1] == '*') return board[1][1]; if (board[0][2] ==
board[1][1] && board[1][1] == board[2][0] && board[1][1] == '#') return
board[1][1]; //判断交叉的棋子是否相等 int ret = isdraw(board, ROW, COL); if (ret == 1)
return 'Q'; else return 'C'; } int isdraw(char board[ROW][COL], int row, int
col) { for (int i = 0; i < row; i++) { for (int j = 0; j < col; j++) { if
(board[i][j] == ' ') { return 0; } } } return 1; }
最后对整个代码进行整理:
game.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("**********************\n");
printf("**********************\n");
printf("**** 1.play ****\n");
printf("**** 0.exit ****\n");
printf("**** made by wenbo****\n");
printf("**********************\n");
printf("**********************\n");
}
void InitBoard(char board[ROW][COL], int row, int col)
//制作棋盘,并且把每个空定义为空格
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
//打印棋盘
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
//打印数组中已经存放的元素
if (j != col - 1)
{
printf("|");//在分隔处打印分隔线,最后列不需要打印
}
}
printf("\n");
if (i != row - 1)//在最后一行不需要打印分隔线
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j != col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void Player_move(char board[ROW][COL], int row, int col)
//玩家下棋
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标\n");
scanf("%d %d", &x,&y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("此坐标已被占用!\n");
}
}
else
{
printf("坐标非法,重新输入!\n");
}
}
}
void Computer_move(char board[ROW][COL], int row, int col)
//电脑下棋
{
printf("电脑走\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
//调用随机数值库函数
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
char iswin(char board[ROW][COL], int row, int col)
//判断输赢
{
for (int i = 0; i < row; i++)
{
if (board[i][1] == board[i][0] && board[i][1] == board[i][2] &&
board[i][1] == '*')
return board[i][1];
if (board[i][1] == board[i][0] && board[i][1] == board[i][2] &&
board[i][1] == '#')
return board[i][1];
}//判断水平的棋子是否相等
for (int j = 0; j < col; j++)
{
if (board[1][j] == board[0][j] && board[1][j] == board[2][j] &&
board[1][j] == '*')
return board[1][j];
if (board[1][j] == board[0][j] && board[1][j] == board[2][j] &&
board[1][j] == '#')
return board[1][j];
}//判断纵行的棋子是否相等
if (board[1][1] == board[0][0] && board[1][1] == board[2][2] &&
board[1][1] == '*')
return board[1][1];
if (board[1][1] == board[0][0] && board[1][1] == board[2][2] &&
board[1][1] == '#')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] &&
board[1][1] == '*')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] &&
board[1][1] == '#')
return board[1][1];
//判断交叉的棋子是否相等
int ret = isdraw(board, ROW, COL);
if (ret == 1)
return 'Q';
else
return 'C';
}
int isdraw(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
time.c
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include"game.h"
void game()
{
//三子棋的过程
char board[ROW][COL];//棋盘数组
InitBoard(board, ROW, COL);//初始化棋盘 - board的元素都成空格
DisplayBoard(board, ROW, COL);
/*PlayerMove(board,ROW,COL )*/
//玩家下棋//电脑下棋
char ret = 0;
while (1)
{
Player_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = iswin(board, ROW, COL);
if (ret != 'C')
break;
Computer_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("恭喜你,你赢了!\n");
}
else if (ret == '#')
{
printf("真笨,没有加人工智能的电脑你都能输\n");
printf("请接受关机惩罚!\n");
}
else if (ret == 'Q')
{
printf("真笨,没有加人工智能的电脑你都能平局\n");
}
}
int main()
{
int input = 0;
do
{
menu();
printf("请选择>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新输入!\n");
break;
}
} while (input);
return 0;
}
game.h
#pragma once
#define _CRT_SECURE_NO_WARNINGS
#define ROW 3
#define COL 3
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void menu();
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘,并且将棋盘的空位输入空格。
void DisplayBoard(char board[ROW][COL], int row, int col);
//将填入数据后的棋盘再次打印。
void Player_move(char board[ROW][COL], int row, int col);
//玩家走棋
void Computer_move(char board[ROW][COL], int row, int col);
//电脑走棋
char iswin(char board[ROW][COL], int row, int col);
//判断输赢
int isdraw(char board[ROW][COL], int row, int col);
//惩罚规则
好的,今天的三子棋小游戏就分享到这儿,如果有错误,欢迎大家指正,感谢。