game.h
#include <stdio.h> #include <stdlib.h> #include <time.h> #define ROW 9 #define
COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 10 //初始化 void
init_board(char arr[ROWS][COLS], int rows, int cols, char set); //打印 void
show_board(char arr[ROWS][COLS], int row, int col); //布置雷 void set_mine(char
mine[ROWS][COLS], int row, int col); //排雷 void find_mine(char mine[ROWS][COLS],
char show[ROWS][COLS], int row, int col); //展开一片 void SpreadMind(char
mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

game.c
#include "game.h" void init_board(char arr[ROWS][COLS], int rows, int cols,
char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j <
cols; j++) { arr[i][j] = set; } } } void show_board(char arr[ROWS][COLS], int
row, int col) { int i = 0; int j = 0; printf("---------扫雷---------\n"); for (i
= 0; i <= col; i++) { printf("%d ", i); } printf("\n"); //打印一列 for (i = 1; i <=
row; i++) { printf("%d ", i); //打印一行 for (j = 1; j <= col; j++) { printf("%c ",
arr[i][j]); } printf("\n"); } printf("---------扫雷---------\n"); } //布置雷 void
set_mine(char mine[ROWS][COLS], int row, int col) { int count = EASY_COUNT;
//随机生成坐标 int x = 0; int y = 0; while (count) { x = rand() % row + 1;//8+1=9 y =
rand() % col + 1;//9 if (mine[x][y] == '0') { mine[x][y] = '1';//布置雷 count--;
//循环次数大于等于布置雷的次数 } } } //排雷 //int get_mine_count(char mine[ROWS][COLS], int x,
int y) //{ // return mine[x - 1][y] + // mine[x - 1][y - 1] + // mine[x][y - 1]
+ // mine[x + 1][y - 1] + // mine[x + 1][y] + // mine[x + 1][y + 1] + //
mine[x][y + 1] + // mine[x - 1][y + 1] - 8 * '0'; //} static int
get_mine_count(char mine[ROWS][COLS], int x, int y) { int i = 0; int j = 0; int
count = 0; for (i = x - 1; i <= x + 1; i++) { for (j = y - 1; j <= y + 1; j++)
{ if (mine[i][j] == '1') { count++; } } } return count; } void find_mine(char
mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y =
0; int win = 0; while (win<row*col-EASY_COUNT) { printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y); //判断坐标是否合法 if (x >= 1 && x <= row && y >= 1 && y <=
col) { if (mine[x][y] == '1') { printf("!找到炸弹,游戏失败!\n"); show_board(mine, ROW,
COL); break; } else { int count = get_mine_count(mine, x, y); show[x][y] =
count + '0'; SpreadMind(mine, show, x, y); show_board(show, ROW, COL); win++; }
} else { printf("坐标非法,请重新输入\n"); } //SignMine(show, row, col); } if (win == row
* col - EASY_COUNT) { printf("恭喜排雷成功\n"); show_board(mine, ROW, COL); } }
//展开一片 void SpreadMind(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int
y) { int count = get_mine_count(mine, x, y); if (count != 0) { show[x][y] =
count + '0'; } else//周围没有雷 { show[x][y] = ' ';//没有雷将他赋为' ' if (show[x - 1][y]
== '*') SpreadMind(mine, show, x - 1, y); if (show[x - 1][y - 1] == '*')
SpreadMind(mine, show, x - 1, y - 1); if (show[x][y - 1] == '*')
SpreadMind(mine, show, x, y - 1); if (show[x + 1][y - 1] == '*')
SpreadMind(mine, show, x + 1, y - 1); if (show[x + 1][y] == '*')
SpreadMind(mine, show, x + 1, y); if (show[x + 1][y + 1] == '*')
SpreadMind(mine, show, x + 1, y + 1); if (show[x][y + 1] == '*')
SpreadMind(mine, show, x, y + 1); if (show[x - 1][y + 1] == '*')
SpreadMind(mine, show, x - 1, y + 1); } }

test.c
#include "game.h" void menu() { printf("***************\n");
printf("****1.play*****\n"); printf("*****0.exit****\n");
printf("***************\n"); } void game() { //扫雷游戏的实现 //mine数组是用来存放布置好的雷的信息
char mine[ROWS][COLS] = { 0 };//'0' //show数组是用来存放排查出的雷的信息 char show[ROWS][COLS]
= { 0 };//'*' //初始化棋盘 init_board(mine, ROWS, COLS, '0'); init_board(show, ROWS,
COLS, '*'); //打印棋盘9*9 //show_board(mine, ROW, COL); //布置雷 set_mine(mine, ROW,
COL); show_board(show, ROW, COL); //排雷 find_mine(mine, show, ROW, COL); //展开一片
SpreadMind(mine, show, ROW, COL); } int main() { int input = 0; srand((unsigned
int)time(NULL)); do { menu(); printf("请输入:"); scanf("%d", &input); switch
(input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default:
printf("选择错误,重新选择\n"); break; } } while (input); return 0; }

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