[{"createTime":1735734952000,"id":1,"img":"hwy_ms_500_252.jpeg","link":"https://activity.huaweicloud.com/cps.html?fromacct=261f35b6-af54-4511-a2ca-910fa15905d1&utm_source=V1g3MDY4NTY=&utm_medium=cps&utm_campaign=201905","name":"华为云秒杀","status":9,"txt":"华为云38元秒杀","type":1,"updateTime":1735747411000,"userId":3},{"createTime":1736173885000,"id":2,"img":"txy_480_300.png","link":"https://cloud.tencent.com/act/cps/redirect?redirect=1077&cps_key=edb15096bfff75effaaa8c8bb66138bd&from=console","name":"腾讯云秒杀","status":9,"txt":"腾讯云限量秒杀","type":1,"updateTime":1736173885000,"userId":3},{"createTime":1736177492000,"id":3,"img":"aly_251_140.png","link":"https://www.aliyun.com/minisite/goods?userCode=pwp8kmv3","memo":"","name":"阿里云","status":9,"txt":"阿里云2折起","type":1,"updateTime":1736177492000,"userId":3},{"createTime":1735660800000,"id":4,"img":"vultr_560_300.png","link":"https://www.vultr.com/?ref=9603742-8H","name":"Vultr","status":9,"txt":"Vultr送$100","type":1,"updateTime":1735660800000,"userId":3},{"createTime":1735660800000,"id":5,"img":"jdy_663_320.jpg","link":"https://3.cn/2ay1-e5t","name":"京东云","status":9,"txt":"京东云特惠专区","type":1,"updateTime":1735660800000,"userId":3},{"createTime":1735660800000,"id":6,"img":"new_ads.png","link":"https://www.iodraw.com/ads","name":"发布广告","status":9,"txt":"发布广告","type":1,"updateTime":1735660800000,"userId":3},{"createTime":1735660800000,"id":7,"img":"yun_910_50.png","link":"https://activity.huaweicloud.com/discount_area_v5/index.html?fromacct=261f35b6-af54-4511-a2ca-910fa15905d1&utm_source=aXhpYW95YW5nOA===&utm_medium=cps&utm_campaign=201905","name":"底部","status":9,"txt":"高性能云服务器2折起","type":2,"updateTime":1735660800000,"userId":3}]
template <class Fn, class... Args>
void call_once (once_flag& flag, Fn&& fn, Args&&...args);
需要包含头文件:<mutex>
参数:
(1)flag:是std::once_falg对象(定义一个该对象传进去即可)、、属于控制的标签,相同的falg只执行一次(见下面详解)
(2)fn:需要只执行一次的函数对象、、
(3)args:传递给fn函数的参数、、如果有就传递,没有就不传递。
下面通过程序来解释flag的作用:
#include<iostream> #include<mutex> #include<thread> using namespace std; void
init() { cout << "data has inited" << endl; } void fun() { once_flag init_flag;
//错误的用法 call_once(init_flag, init); } int main() { thread t1(fun); thread
t2(fun); t1.join(); t2.join(); system("pause"); return 0; }运行结果:
可以看到输出了两次“data has
inited”,这是因为init_flag是定义在fun中的局部变量,每个线程的fun函数中的init_flag是不同的,所有才会输出两次、、如果init_flag是全局变量等,是同一个变量,则就只会输出一次。、、上面所说相同的flag的只执行一次。应该理解了。
上面的程序修改后正确的示范:
#include<iostream> #include<mutex> #include<thread> using namespace std;
once_flag init_flag; void init() { cout << "data has inited" << endl; } void
fun() { call_once(init_flag, init); } int main() { thread t1(fun); thread
t2(fun); t1.join(); t2.join(); system("pause"); return 0; }运行结果:
这次就只输出一次了、、说明只执行了一次!
用途:
std::call_once主要用于多线程的只初始化一次资源的情景,典型的例子就是完美的解决线程安全的单列模式。